Definition of Terms Seen in MBU

Acronyms Frequently Encountered in MBU

ACW    Alliance for Computers and Writing
AI     Artificial Intelligence
BTW    By the way
C&C    Computers and Composition (a journal, Ablex)
CAI    Computer Aided (assisted) Instruction
CAL    Computer Aided (assisted) Learning
CALL   Computer Aided (assisted) Language Learning
CCC    College Communications an Composition (a journal, NCTE)
CCCC   Conference on College Composition and Communication (NCTE)
CE     College English (a journal, NCTE)
C&W    Computers and Writing Conference
CLI    Command Line Interface (as opposed to GUI, below)
CMC    Computer-Mediated Communication
EFL    English as a Foreign Language
ENFI   Electronic Networks for Interaction
         (originally English Natural Form Instruction)
ESL    English as a Second Language
FAQ    Frequently Asked Questions
f2f    Face to Face
ftp    File Transfer Protocol
GUI    Graphic User Interface (as opposed to CLI, above)
GUT    Grand Unified Theory
IMO    in my opinion
IMHO   in my humble opinion
IRL    in real life (as opposed to virtual reality or cyberspace)
IRW    in the real world 
LAN    Local Area Network  (compare to WAN, below)
MBU    Megabyte University
MOO    MUD, Object Oriented
MUD    Multiple-User Dungeon (Domain, for you PC folk)
NCTE   National Council of Teachers of English
OWL    On-line Writing Lab
Pomo   Post Modern
VR     Virtual Reality
WAC    Writing Across the Curriculum
WAN    Wide Area Network  (compare to LAN, above)

Megabun, Megabunny

Participants of Megabyte University. Trent Batson believes that he coined "Megabun," and Cindy Selfe "Megabunny."

Computer Mediated Communication (the classroom version)

As evidenced by papers given at CCCC and C&W, "computer-mediated curriculum" covers a lot of ground. With that broadness in mind, I'll nevertheless attempt a description, starting with what modern CMC is NOT. First, it's not "Drill and Practice," which some of the early softwares enabled. It's also not computerized test-giving or evaluation. It is not CAI (computer assisted instruction) exactly, since this term generally implies that students learn and interact WITH (or are assisted BY) computers, while CMC suggests that they learn from and interact with other people THROUGH the computer.

What CMC DOES do is make use of self-paced tutorials on anything from grammar to research. It uses hardware and software to connect students so that they may share their work with each other and the teacher more easily. It uses programs like Grammatik to give its students grammatical and stylistic feedback on their writing. It uses invention programs to help students flesh out their topics. It involves conducting a part of classroom discussions via electronic mail or synchronous (real-time) chat. It uses the power of LANs and wider campus networks to teach students modern research skills like Lexis/Nexis, on-line card catalogs, CD-ROM indexes, etc.

Writing 101 (What Do We Call What We Teach?)

*Freshman Composition*         *Basic (developmental) courses*
 --------------------           ----------------------------
 Advanced Composition           Introduction to Composition
 Approaches to Writing          Language Skills
 Basic Skills for Writing
 College Writing Skills
 Composition I
 Essentials of Writing         *Subsequent course(s)*
 Expository Writing I           -------------------
 First Year Composition         Analysis and Evaluation (lit)
 Introduction to Composition    Composition II
 Problems in Communication      Essay Writing
 Rhetoric and Composition       Reading and Research
 Writing Experience             Specialized Writing and Research
 Writing Seminar I              Writing and Corporate Culture
 Writing Workshop               Writing Seminar II [juniors]

Flaming

The definition of "flaming" seems to have taken two different directions in the past couple of years.

A. As a term applied to electronic discussions, it refers to a situation where people say something in the electronic situation they probably wouldn't say in a face to face situation. Social norms seem to have been broken because of the electronic element. More specifically, most people would further define this situation ONLY if it applies to negative utterances: gay-bashing, cursing, cutting remarks. This kind of flaming usually destroys/degrades the conversation. Many people believe the teacher should intervene at this point; others feel like the group will monitor itself and bring social pressure to bear on the flamer.

B. The second definition seems more prevalent on the newsgroups, where it refers to jumping on someone's case for some reason. This definition doesn't carry the connotation of saying what you normally wouldn't say in face-to-face discussions, but rather giving your blunt opinion. e.g. "Sorry for this flame, but you don't know what the hell you're talking about!" In my opinion, this kind of flaming rarely shuts down the conversation unless it degenerates into the first kind of flaming.

Lurking

Lurkers are subscribers to electronic forums who rarely or never send contributions to the discussions, content to read what others are writing. Reasons for abstaining are varied: having nothing to say, feeling "outclassed" by scholars who post frequently, or simply enjoying the exchange as a passive reader. Alternate terms like "Learkers or Lurners" have been suggested, emphasizing the active nature of reading messages.

Hypertext / Hypermedia / Hyperfiction

Hypertext is the original term, coined by Ted Nelson years ago. This refers to text whose units proceed non-sequentially. It is a computer phenomenon, but a good analogy would be footnote markers, which when encountered, invite you to jump out of the sentence you're currently on and to visit the note at the bottom of the page. A key concept in hypertext is that the user determines reading order.

Hypermedia is a broadening of the term, and encompasses text, graphics, sound, and movies. It differs from multimedia in that users generally make more of the choices as to the order of presentation.

Hyperfiction refers to creative writing in hyper-text/media. Michael Joyce is perhaps the best known hyperfiction writer, and he participates here on MBU.

[Baudrillard's "Hyperreal," however, is something completely different]

Virtual Reality & other Virtualities

Virtual reality refers to textual or graphic representations of spaces and situations real enough to engage participants. Hard-core virtual reality may involve data gloves and helmets, which allow users to see their "virtual hands" as part of the virtual landscape they're seeing in their helmet. Less involved virtual spaces might involve graphics on a flat screen, or even textual descriptions of places like MOOs. Somewhere in the middle is VR which avoids the helmets and gloves, but provides high-quality video which multiple viewers may share.

A "virtual classroom" would, then, refer to a meeting place of teachers and students that is not physically real. These participants might meet in a chat program or through e-mail or in a MOO to share their reading notes and their papers. They might never meet face to face. Several people here on MBU have been involved in such experiments. "Virtual classroom" intersects with "Distance Learning" in many respects, but emphasizes the computer and the active participation of its uses over the Video/TV media and passive learning associated with Distance Learning.

Related words (and you can probably figure them out) would include virtual memory, virtual particles, virtual space, all of which have varying degrees of virtuality itself.

Cyberspace, Cyberpunk

The original word is Cybernetics, the same root used to get Cyborg (cybernetic organism), or a cross between human and machine.

Cyberspace is a computer space, graphically represented, extremely complex. William Gibson once called it "a consensual hallucination." It is the space where virtual reality takes place.

Cyberpunk is a sci-fi genre that blends technology with outlaws. It's a place where high-tech rebels live in a dystopian future (Blade Runner, Max Headroom, for example). "Cyberpunk" as a category, then, spills over into clothing (wearing computer chips and other artifacts of technology), journalism (Mondo 2000, Wired), and even attitude (basically an empowered computer geek who uses technology--not just programming--in his/her social relations). Phillip K. Dick's Do Androids Dream of Electric Sheep is an excellent example, as is the work of Rudy Rucker, whose cyber stuff is often overlooked but whose vision precedes Gibson's and Sterling's.


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Copyright ©1998 Joyce Carter -- All Rights Reserved